Shipyard

Shipyards are structures used to build, destroy and repair spacehips. One can build as many ships as needed, and they often are the core of any base or settlement.

Current Alpha state (0.1.2): Shipyard can currently be build, repaired and used to create an new spaceship and validate it's design. Removing and repairing ships should come in a later version. Also, only Fighter class spaceships can currently be built.

Building a Shipyard
Yet, since the game is in Alpha, things are a bit more complicated. Indeed, Shipyards needs a lot of space to be built, and are currently building in one precise direction. As no visual marks are available to understand what is blocking the building process, one have to know precisely the dimensions and direction of the Shipyard to prepare enough space for it.

Shipyard dimensions
Dimensions depends on the class of spaceship for which the Shipyard was built. Currently only Fighter class spaceships are available.

Dimensions are expressed as 3 numbers (##x##x##). The first one is the number of blocs from the origin of the spaceship toward the upper direction on the left image. The second is the number of blocs from the origin toward the right direction on the left image. Last one is the number of blocs toward the sky. The origin is included in the count.

Using a Shipyard
To use a shipyard, aim for it's console and press the action button ('e'). An interface will pop-up, as shown on the right image.

Shipyard management
About Shipyard management, two options are currently available:
 * Build/Repair: Will try to build or repair the Shipyard if already built. Nothing should be in the way of the shipyard for this action to succeed.
 * Destroy: Will remove the Shipyard. Will fail if an in-construction ship is in the Shipyard.

Spaceships management
About spaceship management, two options are currently available:
 * Create: Will put a new empty spaceship in the Shipyard. Walk in the Shipyard to start building it (see Building a spaceship).
 * Validate: Will check if the spaceship design is correct. If so, the spaceship will be validated and become pilotable (see Building a spaceship).